PREVIOUS: Patch Manager

Event Manager

The Event Manager allows programming of state-driven actions on the console. Events can be configured in the Event Manager page (Menu > Tools > Event Manager). The top half of the page displays a list of all configured events. Engage the Edit button in the sidebar to modify the event list.

Press New Event to create a new event. Events are configured in the lower half of the screen. Double-tap the name field in the centre of the page to rename the event. Event triggers (sources) and actions to perform when the trigger conditions are met (destinations) are added here to define the event's functionality.

To delete an event, enable Edit mode from the sidebar and use the round buttons in the Edit column of the event list to edit-enable the event(s). Press & hold the Delete button in the sidebar to delete the selected event(s).

Note: Event deletion cannot be undone!

To disable an event without deleting it, edit-enable the event(s) in the list (as per delete operation above) and press the Disable button in the sidebar. Disabled events are identified by a red icon in the Enabled column of the events list. See below for disabling individual Sources and Destinations.

To duplicate an event, edit-enable the event (as per delete operation above) and press the Duplicate Event button in the sidebar. This will create a duplicate event, appending the original event name with a number, e.g. "New Event (1)".

The current state of each event is indicated in the State column. The indicator will light green when the event is active (i.e. all source conditions have been met).

Event Sources

Use the Add Source button to add a new event source. Up to 12 sources can be added per event. Events can be triggered when Any or All source conditions are met by selecting the appropriate Trigger option in the top right corner of the Sources section. When any/all event source states become true, the event state becomes true and all event destination actions are triggered.

Use the Remove Source button to delete the selected source from the event.

Note: Removing a source cannot be undone; it must be re-added manually.

Use the Disable button to disable the selected source from triggering the event, without permanently deleting it. This allows certain sources to be temporarily removed from the event logic (e.g. if the source is producing erroneous signals) without permanently losing the source's settings.

The current state of each source is indicated by its icon in the event list and source detail area. A green icon indicates that the source condition has been met and will contribute to activating the event.

Source assigned, not activated
Source activated
Source disabled

When adding a new source, use the TYPE option to the left of the source area to choose the source type. Source options are:

None (unassigned)
Automation Output
GP Input (GPI)
MIDI Input
Console Function
User Key
Fader Function

Automation Outputs

The console's automation scenes can be used to trigger events. Follow the configuration steps below:

Select the Automation Output source type in the Event Manager page.

This Automation event source can now be linked to a scene's Output Action. From the console's Automation page, select the desired scene, go to the Output Actions section and select the Event action type.

Select the event from the list of LINKABLE EVENTS and press Apply.

Arm the Output Action to ensure it triggers when the scene is fired.

The linked scene will be displayed in the Event Manager page.

GP Inputs (GPIs)

GPI sources can be used to trigger events from the console's local GPIO ports* or from any SSL Live MADI or Network I/O Dante stagebox with GPIO ports.

Select the GP Input source type then use the Route button to open a Routing dialogue listing all GPIs available to the console. Select the GPI to use and press Make. Close the Routing dialogue to return to the event source configuration.

GPIs can trigger based on a number of different Actions:

  • Latching : Source state becomes and stays true when GPI signal goes high
  • Momentary : Source state becomes true only while the GPI signal is high
  • Momentary-On-Hold : Source state becomes true when GPI signal goes high and becomes false if GPI signal goes low after 500 milliseconds, else state remains true

Use the Inverted button to invert the GPI state into the event trigger, i.e. when the incoming GPI signal goes low, the source state should become true.

MIDI Inputs

MIDI sources can be used to trigger events from the console's local MIDI ports*, from the MIDI port on any SSL Live MADI stagebox or via ipMIDI.

Select the MIDI Input source type then use the Route button to open a Routing dialogue listing all MIDI ports available to the console. Select the port to use and press Make. Close the Routing dialogue to return to the event source configuration.

Note: If a MIDI Input has already been routed to a MIDI port, subsequently added MIDI Inputs will be automatically routed to the last used MIDI port.

Note On, Note Off, Program Change and Control Change (CC) messages can all be selected for use with events.

The remainder of the source section is used to configure the expected MIDI message (MIDI Channel, Note Number etc. as applicable).

MIDI event sources have a Pulse Fire option. When enabled and a message of the specific type is received, the source state will go true for 500 ms then go false, irrespective of the input state. For program change messages this allows events to be retriggered by a repeated input. Without Pulse Fire enabled the event source state remains high following the program change.

Note: If using ipMIDI for Event sources this should be a different ipMIDI port to that used for Automation Input/Output Actions, DAW Control and Timecode.
Console Function Sources

Various console functions can be used to trigger events. A full list is included below.

Path functions require the specific path number to be entered (or engage Any Path to trigger the event source when any paths of the selected type meet the desired state).

Console Functions Rehearse Mode
Mute Group Masters MG Master 1-10
Talkback Groups Group 1 - 10 IN
Solo Setup SIP
Additive Solo A / B
Signal Switchers Signal Switcher 1 - 4 Input B
Path Functions Channel / Stem /
Aux / Master /
Matrix / Talkback /
Solo Chan / VCA N
Mute
Solo (not Solo paths)
TB IN (Stem/Aux/Master paths only)
Input A (Channel paths only)
Input B (Channel paths only)
Insert A IN (not VCA paths)
Insert B IN (not VCA paths)
Comp IN (processed paths only)
Gate IN (processed paths only)
EQ IN (processed paths only)
Filters IN (processed paths only)
Delay IN (processed paths only)
All Pass IN (processed paths only)
Routing (Channel/Stem/Aux/Talkback paths only) Master / Stem / Aux IN
DAW DAW 1 - 4 Strip Master Switches Select - Assign Send A - E
Pan
Mute
Flip
Global Suspend
Rec/Rdy All
Window Transport
Edit
Mix
Alt
Mem-Loc
Master Section Keyboard Shortcuts Undo
Save
Status/Group Suspend
Transport Keys On-Line
Loop
Quick Punch
Rewind
Fast Forward
Stop
Play
Rec
Automation Write Enable AE Plugin
AE Vol
AE S Vol
AE Pan
AE Mute
AE S Mute
Master DAW Master Section Transport Keys On-Line
Loop
Quick Punch
Rewind
Fast Forward
Stop
Play
Rec
Status Messages Error Status (triggered by any error state, e.g. PSU failure)
User Key Inputs

The console's User Keys can also be used to trigger events. Select the User Key source type then select the Action required to trigger the event.

The different Actions available are:

  • Latching : Source state becomes and stays true when User Key is pressed
  • Momentary : Source state becomes true only while the User Key is pressed
  • Momentary-On-Hold : Source state becomes true when User Key pressed and becomes false if User Key is released after 500 milliseconds, else state remains true

Only one User Key source can be added per event. The event's User Key source will now be available for assigning to any of the console's User Keys in the usual way, from the relevant User Options page (MENU > Setup > Options > USER KEYS).

Fader Sources

Fader Function sources can be used to trigger an event when a path's fader meets a specified dB Threshold.

Fader functions require the specific path number to be entered (or engage Any Path to trigger the event source when any paths of the selected type meet the desired state).

Once a path (or paths) have been selected, set the Threshold and determine if the source should Trigger Above or Trigger Below the threshold value.

Note: Fader event sources act on the fader position after any contributing VCA levels have been taken into account.
e.g. If a path fader is at -6 dB and a VCA acting on that path is set to -10 dB, the value used to determine if the fader position is above or below the event threshold is -16 dB.

Event Destinations

Use the Add Destination button to add a new event destination. Up to 12 destinations can be added per event. All destination actions will be applied when the event's state becomes true.

Use the Remove Destination button to delete the selected destination from the event.

Note: Removing a destination cannot be undone; it must be re-added manually.

Use the Disable button to disable the selected destination from the event, without permanently deleting it. This allows certain destinations to be temporarily suspended from triggering without permanently losing their settings.

Use the Test button in the source area to test the event state going true (to test all configured destinations). Use the Test button in the destination area to test the selected destination.

When adding a new destination, use the TYPE option to the left of the destination area to choose the destination type. Destination options are:

None (unassigned)
Automation Input
GP Output (GPO)
MIDI Output
Console Function
Fader Function
Note: Event Destinations should not be set to the same function as Event Sources; this will create a feedback loop!

Automation Inputs

Events can be used to trigger specific automation scenes. Follow the configuration steps below:

Select the Automation Input destination type in the Event Manager page.

This Automation event destination can now be linked to a scene's Input Action. From the console's Automation page, select the desired scene, go to the Input Actions section and select the Event action type.

Select the event from the list of LINKABLE EVENTS and press Apply.

Arm the Input Action to ensure it fires the scene when the event is activated.

The linked scene will be displayed in the Event Manager page.

GP Outputs (GPOs)

GPO destinations can be used to control external devices from the console's local GPIO ports* or from any SSL Live MADI or Network I/O Dante stagebox with GPIO ports.

Select the GP Output destination type then use the Route button to open a Routing dialogue listing all GPOs available to the console. Select the GPO to use and press Make. Close the Routing dialogue to return to the event destination configuration.

GPO behaviour can be set to a number of different Actions:

  • Latching : GPO state toggled when event state becomes true
  • Momentary : GPO state follows event state
  • Pulse : GPO pulsed closed for 500 milliseconds when event state becomes true
  • Turn On : GPO closed when event state becomes true; second event required to re-open GPO
  • Turn Off : GPO opened when event state becomes true; second event required to re-close

Use the Inverted button to invert the GPO state relative to the event state, i.e. when the event state goes true, the GPO opens and vice versa.

MIDI Outputs

MIDI destinations can be used to control external devices from the console's local MIDI ports*, from the MIDI port on any SSL Live MADI stagebox or via ipMIDI.

Select the MIDI Output destination type then use the Route button to open a Routing dialogue listing all MIDI ports available to the console. Select the port to use and press Make. Close the Routing dialogue to return to the event destination configuration.

If a MIDI Output has already been routed to a MIDI port, subsequently added MIDI Outputs will be automatically routed to the last used MIDI port.

Note On, Note Off, Program Change and Control Change (CC) messages can all be selected for use with events.

The remainder of the destination section is used to configure the outgoing MIDI message (MIDI Channel, Note Number etc. as applicable).

Note: If using ipMIDI for Event destinations this should be a different ipMIDI port to that used for Automation Input/Output Actions, DAW Control and Timecode.
Console Function Destinations

Various console functions can be actioned from events. A full list is included below.

Console Functions can be set to operate in a number of different ways:

  • Follow On : Function state follows event state
  • Follow Off : Function state follows inverse of event state
  • Toggle : Function state toggled whenever event state becomes true
  • Turn On : Function turned on when event state becomes true; second event or direct function interaction required to turn the function off
  • Turn Off : Function turned off when event state becomes true; second event or direct function interaction required to turn the function on

Path functions require the specific path number to be entered (or engage All Paths to affect all paths of the selected type).

Console Functions Rehearse Mode
Mute Group Masters MG Master 1-10
Talkback Groups Group 1 - 10 IN
Tempo Link Rack 1 - 6 Tap Tempo
Solo Setup SIP
Additive Solo A / B
Signal Switchers Signal Switcher 1 - 4 Input B
Save Showfile
Automation Fire Next / Previous
Save Scene
Arm All Input Actions
Disarm All Input Actions
Arm All Output Actions
Disarm All Output Actions
IO Functions Recalibrate All Owned inputs across all connected Net I/O stageboxes
Path Functions Channel / Stem /
Aux / Master /
Matrix / Talkback /
Solo Chan / VCA N
Mute
Solo (not Solo paths)
TB IN (Stem/Aux/Master paths only)
Input A/B toggle (Channel paths only)
Input B (Channel paths only)
Insert A IN (not VCA paths)
Insert B IN (not VCA paths)
Comp IN (processed paths only)
Gate IN (processed paths only)
EQ IN (processed paths only)
Filters IN (processed paths only)
Delay IN (processed paths only)
All Pass IN (processed paths only)
Routing (Channel/Stem/Aux/Talkback paths only) Master / Stem / Aux IN
DAW DAW 1 - 4 Strip Master Switches Select - Assign Send A - E
Pan
Mute
Flip
Global Suspend
Rec/Rdy All
Fader Banks Bank Down / Up
Channel Down / Up
Window Transport
Edit
Mix
Alt
Mem-Loc
Master Section Keyboard Shortcuts Undo
Save
Function Keys F1
F8/ESC
Status/Group Suspend
Transport Keys RTZ
END
On-Line
Loop
Quick Punch
Rewind
Fast Forward
Stop
Play
Rec
<
>
Automation Write Enable AE Plugin
AE Vol
AE S Vol
AE Pan
AE Mute
AE S Mute
Keypad + / -
Misc Foot Switch Stop/Play
Foot Switch Record
SSL Nested Functions Prev / Next
Goto Marker 1
Master DAW Master Section Transport Keys RTZ
END
On-Line
Loop
Quick Punch
Rewind
Fast Forward
Stop
Play
Rec
<
>
SSL Nested Functions Prev / Next
Goto Marker 1
Fader Destinations

Events can be used to set path faders to a specified level using the Fader Function event destination.

Fader functions require the specific path number to be entered (or engage All Paths to affect all paths of the selected type).

Once a path (or paths) have been selected, set the desired dB value for the path(s).

Note: Fader event destinations set the fader position before any contributing VCA levels have been taken into account.
e.g. If a path fader is set to -6 dB by the event and a VCA acting on that path is set to -10 dB, the overall fader gain will be -16 dB.


* L100 does not have local GPIO or MIDI ports; only Events using ipMIDI or remote stagebox GPIO and MIDI can be configured on L100.

Useful Links

User Keys

Automation

ipMIDI

Index and Glossary

NEXT: Signal Switcher