Automation Triggers

LIVE's GPI/O (General Purpose Input/Output) and MIDI allow scenes to be triggered remotely and also allow the console to control external events such as outboard effects unit patch changes.

Input Actions allow a scene to be triggered from an external event; either a GPI (General Purpose Input) or a specific MIDI message.

To enable Input Action triggering for a scene, touch one of the Input Action boxes to the left of the Scene Name so that the box is highlighted (turns cyan). (You can also touch the Input Actions button in the left side of the Automation detail dialogue to open the configuration page for that action.)

Now touch the button beneath the TYPE label and select GP I/O or MIDI from the submenu.

GPI/O Input Actions

Selecting GP I/O from the Input Actions TYPE list will display a detail dialogue like this:

For each of the twelve GPI connectors on the back panel, there are two buttons:

The left button defines what kind of input transition will trigger the action: a rising edge or a falling edge.

The right button is used to switch each GPI pin In. Multiple GPI pins can be switched In for a single input action, so that the scene will fire from any of the incoming GPI states enabled.

MIDI Input Actions

Selecting MIDI from the input actions TYPE list will display a detail dialogue similar to the one below:

First, select the MIDI message type that you want to trigger the scene from; Note On, Note Off or Program Change. Selecting Note On will display the page above with the following options:

Selecting Note Off will display the same options as Note On, but excludes a Velocity parameter.

Selecting Program Change will give you the option to specify a Program Number in the range 1 to 128 and to listen on All Channels or a specific MIDI Channel number.

Touch Apply to apply your configuration. This will add an icon to the Input Action box in the scene list to indicate that the scene may be fired from an Input Action.

Note: After pressing Apply, you must choose a source for your incoming MIDI/GPI data. This could be the local ports on the rear of the control surface or remote ports on a stagebox. Press the Route MIDI Input or Route GP I/O Input buttons to open the appropriate dialog. Select a source from those listed and press Make.

Press Arm to allow the Input Action to fire this scene.

If you want the Input Action to stay armed once it has been triggered, leave One Shot inactive; If you want the Input Action disarmed after it has been triggered once, activate the One Shot button. This will trigger the scene only the first time an Input Action condition is met.

You can now configure other Input Actions for that scene or other scenes. Up to three Input Actions can be defined per scene.

To remove an Input Action from a scene, select None from the Input Actions TYPE list and press Apply.

Note: Input Actions operate on an 'OR' basis; the scene change will occur whenever any one of the Input Actions is triggered. Multiple GPIO inputs can be enabled within one Input Action, again operating on an 'OR' basis.

Output Actions

Output actions allow the console to send messages to external devices when a scene is triggered; either through a GPO (General Purpose Output) or a specific MIDI message.

To create a GPO or MIDI message trigger as part of a scene, touch one of the Output Actions boxes to the right of the Scene Name so that the box is highlighted (turns cyan). (You can also touch the Output Actions button in the left side of the Automation detail dialogue to open the configuration page for that action.)

Press the At Fade button to select when the Output Action is fired in relation to the fade into the scene (at the Start or End of the fade).

Now touch the button beneath the TYPE label and select GP I/O or MIDI from the submenu.

GPI/O Output Actions

The GP I/O Output Actions detail dialogue looks similar to the GPIO Input Actions page, with the addition of Test buttons for each GPO:

The lower left button defines what kind of GPO will be fired: a rising edge, a falling edge, a positive pulse or a 'negative' (+12V -> 0V -> +12V) pulse. The green 'light' in the corner of the button is green when the GPO is set to +12V and grey when 0V.

The lower right button is used to switch each GPO pin In. Multiple GPO pins can be activated for a single Output Action by switching them all In.

The Test button toggles the voltage on the GPO pin, allowing you to check that the output is working.

MIDI Output Actions

The MIDI Output Actions detail dialogue looks similar to the MIDI Input Actions page and features the same parameters for each MIDI message type:

Touch Apply to apply your configuration.

Note: After pressing Apply, you must choose a destination for your MIDI/GPO data. This could be the local ports on the rear of the control surface or remote ports on a stagebox. Press the Route MIDI Output or Route GP I/O Output buttons to open the appropriate dialog. Select a destination from those listed and press Make.

Press the Arm button to enable the Output Action to be fired with this scene.

If you want the Output Action to fire each time the scene is recalled, leave One Shot inactive; If you want the Output Action disarmed after it has been triggered once, activate the One Shot button. This will send the Output Action only the first time the scene is recalled.

You can now configure other Output Actions for that scene or other scenes. Up to nine Output Actions can be defined per scene, all of which will be fired with the scene.

Scene List

The configured Input and Output Actions will be displayed in the relevant columns of the scene list using the following icons:

GPI/O: configured, not armed
GPI/O: configured, armed
MIDI Note On: configured, not armed
MIDI Note On: configured, armed
MIDI Note Off: configured, not armed
MIDI Note Off: configured, armed
MIDI Program Change: configured, not armed
MIDI Program Change: configured, armed
Selected Input/Output Action