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Console Config

L500 Plus

Of the 256 Paths in the Path pool, 208 are Full Processing and 48 are Dry. The following diagram outlines the way in which channel types interact, and also shows the limits on the number of Paths which can be turned into each channel type:

L500

Of the 192 Paths in the Path pool, 144 are Full Processing and 48 are Dry. The following diagram outlines the way in which channel types interact, and also shows the limits on the number of Paths which can be turned into each channel type:

L300

Of the 192 Paths in the Path pool, 144 are Full Processing and 48 are Dry. The following diagram outlines the way in which channel types interact, and also shows the limits on the number of Paths which can be turned into each channel type:

L200

Of the 144 Paths in the Path pool, 144 are Full Processing and 0 are Dry. The following diagram outlines the way in which channel types interact, and also shows the limits on the number of Paths which can be turned into each channel type:


The default configuration may well provide a suitable mix of channels. You can, however, edit the number of each channel type in the Console Config page:

This is where the available digital signal processing is allocated to the different channel types. The precise ordering of different channel formats can be set, as can the point in the channels which are used to source each Auxiliary and Stem. Channels can also be named in this display.

The main part of the Console Configuration screen is made up of a table displaying the number of channels within each form, type and format:

The System Resources area at the very top of the screen indicate how much DSP is available for Full-processing channels, 'Dry' channels, and Matrix channels – if any of these are too close to their limit, you may want to reconfigure your session to free up processing.

The Full Processing forms of each of the console's channel types are listed towards the top of the screen, with the Dry forms below that. VCA, Matrix and Solo channels are listed towards the bottom of the screen.

Note: VCA, Matrix, and Solo channels have reduced configurability. There is nothing configurable in this screen for Talkback channels, and they are therefore not shown. Matrices are introduced further down this page.

Before making any changes to the Configuration, press & hold the Refresh button (top left corner). This ensures that the console configuration is up to date before starting to modify the configuration.

Input Channels, Auxes, Stems and Masters can be configured in mono, stereo, LCR, 4.0 or 5.1 formats, with the numbers of each format and type shown in columns. Each mono channel uses one Path from the resource pool. Stereo channels will use two Paths, LCR channels use three Paths, 4.0 use four Paths and 5.1 channels use 6 Paths.

To the right of each row is a series of columns indicating the number of each channel type (each formatted channel counts as one), the total number of Paths used and the maximum number of Paths available for each channel type.

Changing the Channel Configuration

To make changes to the Configuration, touch the Edit button to the right of the page – it will go blue to indicate that the page is editable.

All numbers which are editable will now appear in a darkened box.

To change a number, double-tap it, edit the number using the keypad which appears, and press OK.

Note: If you leave the box blank, or put non-numeric characters in it, it will gain a red surround - you will need to correct this before continuing.

Stems, Auxiliaries and Masters can be fed from a number of different 'feed points' within the channel processing path. Each bus can have a default feed point (set in the Console Config page) and also a per-channel feed point that can override this default (see Channel Sends for details). The default feed points for each bus can be set from the following options:

Aux and Master rows can be expanded to show the two feed point options separately by using the right arrow in the View column for each type. The numbers in the expanded display can be edited in the normal way. Touch the View down arrow to fold the type row away again. The feed points for each Stem are shown in the expanded list view (see below).

Note: If channels are added with the source points collapsed together without specifying a feed point, Stems and Masters will be created as Post All and Auxes will be created Pre Fader.

The channels are assigned numbers in the same order in which they are added using the mono, stereo, LCR, 4.0 and 5.1 numeric text boxes. However, it is also possible to edit and add new channels of each type one-by-one.

To do this, click the list symbol in the View column. (For Auxiliaries and Masters, this symbol is only visible when they are in expanded view.)

Each channel within the relevant type will be displayed in its own row, with a green 'light' indicating the current format. Touch the indicator for the required format on each channel, so that it goes green. Paths that have changed will be shown with a ♦ symbol.

The bottom row of each expanded list also allows you to add a new channel of that type in the chosen format to the end of the list. New paths will be shown with a ♦ symbol.

Press & hold the Apply button (top right) to make the changes in the Console Configuration page active on the console.

Matrix Configuration

SSL Live has four matrices. These allow you to reduce the number of crosspoints you can see to those you are likely to use, focussing in on relevant parts of the 'full matrix' rather than having to sift through a large page of mostly redundant controls.

To configure the four matrices, click the list symbol in the View column for the Matrix area of the display.

The maximum number of matrix inputs and outputs are as follows:

Each matrix can have up to 32 inputs, independent of the configuration of other matrices.

There are a total number of 36 outputs available across the 4 matrices; they can be divided between the matrices in any way.

Note: Matrix output channels have the same Filters, EQ, Delay and All Pass processing available as Full Processing Paths (but no dynamics processing).

Further Matrix configuration will be described in the Matrix page of these Setup help screens.

Press & hold the Apply button (top right) to make the changes in the Console Configuration page active on the console.

Editing Channel Names

Still in the expanded channel view mode with the Edit button active, double-tap the name text to open an on-screen keyboard. Type the new channel name and press OK to confirm the change.

Use the Next and Previous buttons in the keyboard (Tab and Shift+Tab respectively on USB keyboards) to navigate through the path list.

Touch the list symbol again to fold the channels back into their channel type row.

Press & hold the Apply button (top right) to make the changes in the Console Configuration page active on the console.

Delete, Move and Copy

You can delete, move or copy channels in the display:

Still in the expanded channel view mode with the Edit button active, touch the grey radio button in the Edit column (to the right of the format columns) for the channel(s) in question – it will go red for each channel selected to indicate it is being edited.

Note: Multiple channels can be marked for edit at the same time. Note: These actions will apply to all channels selected for Edit in the most recently selected channel type section (Channels, Stems, etc. section highlighted by a cyan border), regardless of its expanded view state or the channel's visibility at the time of edit.

Press & hold the Apply button (top right) to make the changes in the Console Configuration page active on the console.

Import/Export Channel Names

SSL Live consoles can import and export input channel names from/to CSV files.

To do this tap Import/Export in the top left of the page. This will open a file management window, similar to the one for Showfiles and Presets.

The Copy, Move, Delete, Rename and Read Only functions work in the same way as they do in the Showfiles and Presets pages.

Import

Channel list spreadsheets must be saved as a CSV file to import channel names. Save the CSV file to a USB drive and plug it into the console or a PC running SOLSA. It is not necessary to copy the CSV file to the console's internal hard drive before importing channel names.

Select the desired CSV file in the file list. A visual representation of the columns and rows in the CSV file will be displayed below. Use the green indicators to mark which columns and rows to import.

Now, choose an Import Mode. Selecting Append will add new channels to the end of the existing channel list in the Console Configuration page. Selecting Overwrite will delete all the existing channel names and replace them with the new names. All other existing channel settings will remain, Overwrite only replaces the name.

Then press Import.

Disengage Import/Export in the top left, to return to the Console Configuration page. The new input channel names are now listed in the Channel list.

Press and hold APPLY to make the changes.

Format Channels

The import tool can automatically format input channels to Stereo, LCR, 4.0 and 5.1.

For example: If the console reads KEYS L and KEYS R as two adjacent channels it will create a single stereo KEYS channel.

To auto-format channels, engage Format Channels before pressing Import.

For Stereo, this works if there is a capital L and R at the end of name of two adjacent channels. The remaining text in the channel name must be exactly the same. The import mechanism can also recognise hyphens (-) or underscores (_) before the L or R.

This also works for LCR, 4.0 and 5.1 with the following endings in the correct order.

Export

To Export a list of channel names, first select a drive to export to. Once the drive is selected press Export, then name the file.

The console exports channel name lists as CSV files. The CSV file contains the channel ID number, channel name as well as listing the Input A and B routes.

Numbering Input Channels

There are two modes for numbering input channels. Default and Auto-Renumber.

Default means channel ID numbers are continuous, regardless of channel format (Stereo, LCR, 4.0, 5.1). When multi-channel formats are created, this can mean that the patch number from stageboxes does not match the Channel ID number on the console.

An example of Default mode:



Auto-Renumber restores the sequence of input patch numbers and input channel ID numbers, so that the numbers match.

An example of Auto-Renumber mode:

To change numbering modes go to the Number Channels by: section at the top of the page. Select either Default or Auto-Renumber from the drop down menu. Press and hold APPLY to make the changes.

Useful Links

Tutorial: Console Overview

Tutorial: Channels and Paths

Index and Glossary.

NEXT: Layer Manager