SSL Live's automation system allows you to store and recall snapshots ('Scenes') of the console's settings. These can be recalled ('fired') manually, via timecode, or using external GPI/O or MIDI triggers.
Filter matrices allow you to filter what elements of the console are stored and recalled as part of each scene, allowing you to choose your level of real-time control within the event. Paths can also be protected from Scene recall directly from the path's Detail View. See:
Master Tile Controls
There is a dedicated Automation area in the console's Master Tile, between the two Master faders (see right).
Use the Up and Down buttons on the left to scroll through the Scenes. Press the GO button to 'fire' the Scene.Note: This description assumes 'Concert' mode; in 'Theatre' mode the Up and Down arrows fire the scene, and the Go button duplicates the Down button function. See below for more details.
The rest of the controls are summarised as follows:
- Group defines whether or not changes made to the Active Scene are also made to any Scenes grouped with it; the Absolute and Relative buttons next to it define whether changes to the Active Scene are copied as absolute or relative positions (See for more details).
- New stores the current settings as a new Scene;
- Store stores the current settings to the Active Scene;
- If Auto is active, console changes are automatically saved to the Active Scene;
- To undo a Scene fire, press Undo Fire;
- Home navigates the Main Screen and Automation Label Screen to the Active Scene;
- Preview is unused.
More advanced Automation controls and indication are available via the on-screen Automation controls, accessed by selecting the Automation menu button:
The top half of the Automation screen displays the Scenes List, while the bottom half displays the 'Detail dialogue' for the currently Selected Scene.
Concert and Theatre Modes
The Concert/Theatre Mode defines what happens when the arrow buttons in the Automation Panel are used to scroll the list of Scenes:
If Theatre mode is active, Scenes are automatically fired when they are selected with the arrow buttons. In Theatre mode, the Go button duplicates the down arrow.
If Concert mode is active, Scenes are only 'Selected' (highlighted) by the arrow buttons. The Selected Scene then has to be fired using the Go button to the right of the arrow buttons.
To switch between Theatre and Concert modes, press the Controls button on the left of the Automation Detail Dialogue and touch the Theatre or Concert button on the right. The mode is also indicated in the sidebar to the right of the Automation screen.
When in Concert mode the Go button will light cyan.
When in Theatre mode the Go, Up and Down arrow buttons will light green to indicate that pressing the buttons will fire the next/previous scene without needing to confirm the recall by pressing the Go button.
To name a Scene, touch its row in the Scene List so that it appears in the Detail Dialogue below the list;
Double-tap the current name (in the black box, preceded by the ID number) and replace the name using the keyboard which appears.
To add notes, open the Scene Name Detail Dialogue, double-tap inside the text box which appears beneath the black name box and type notes using the keyboard which appears.
- Trigger Time allows Scenes to be triggered automatically when the console's timecode reaches a specific value.
- Fade Time defines the speed at which settings fade from the old Scene to the new Scene.
- Transition Time defines how long a Scene last before automatically moving onto the next Scene in the display. This is the Transition time. You can prevent a Scene from being triggered as part of a sequence by activating its Skip box.
Note: Each column can be disabled by touching the column title.
GPIO and MIDI
LIVE's GPIO and MIDI connections allow the console's Scenes to be triggered from external GPI or MIDI events and also allow the console to control external events by sending GPO or MIDI messages on Scene changes.
A summary of the available options is described below. Please see the Input and Output Actions link at the bottom of this page for further details.
To enable a GPIO or MIDI input trigger for a Scene, touch one of its Input Actions boxes. Now touch the button beneath the TYPE label and select GP I/O or MIDI from the submenu to access the Input Actions Detail Dialogue.
Each GPIO connector has a button defining whether the the GPI is looking a rising edge or a falling edge, and a button to switch the GPIO In for the selected Input Action.
Note On, Note Off and Program Change MIDI messages can also be used to trigger an Input Action. Each MIDI message type has different options to configure; Note Number/Name and Velocity for Note On messages, Note Number/Name for Note Off messages and Program Number for Program Change messages.
Finally, Apply your configuration.
Now you need to Arm the Input Action; if you want the Input Action disarmed after it has been received once, activate One Shot mode.
Up to three Input Actions can be defined.
Note: Input Actions operate on an 'OR' basis – the Scene change will occur whenever any one of the Input Actions is triggered. Multiple GPI's can be enabled within one Input Action, again operating on an 'OR' basis.
GPOs are configured in the same way as GPIs, using the Output Actions boxes. In the Detail Dialogue, each GPO has a button for defining what kind of output action will be fired: a rising edge, a falling edge, a positive pulse or a 'negative' pulse (The green 'light' in the corner of the button is green when the GPO is sending +12v and grey when sending 0v); There's also a button to switch the GPO In and a Test button to toggle the voltage on the GPO to check it is working.
The controls for MIDI Output Actions are identical to MIDI Input Actions (see above).
Note: MIDI messages are sent on all MIDI channels by default. Unselect the All Channels button to define a specific MIDI Channel to send on.
Once you have defined your GPO or MIDI message, press Apply. Arm the Output Action and activate One Shot if required so that it is only sent the first time the Scene is fired.
Up to nine Output Actions can be defined, all of which will be fired with the Scene.
If you want changes made to the Active Scene to be reflected in a selection of other Scenes, those Scenes can be placed in a Group.
To place Scenes into a Group, touch the Group column for one of the Scenes to be Grouped, and select a group colour using the boxes which appears in the Detail Dialogue. Repeat the process, selecting the same colour for all Scenes to be put into that Group.
The Group button in the Master Tile Automation area defines whether or not changes made to the Active Scene are also made to any Scenes grouped with it; the Absolute and Relative buttons define whether changes to the Active Scene are copied as absolute or relative positions.
Any functions within the console can be excluded when Scenes are stored and/or recalled. To access the Global Filters, touch the Global Store Filter or Global Recall Filter button in the right side of the Automation screen.
To access the Filters for a particular Scene, touch the Scene in the Scene List and touch the Store Filter or Recall Filter button to the right of the black name box.
A filter matrix will appear:
Areas of the console are listed in rows, with individual elements within that area listed as columns.
Each 'channel type' row can be expanded to display each individual channel of that type, by touching the View list symbol shown at the end of each row.
Edit mode must first be enabled to make any changes to the filters (see below). The indicators appear 'lit' where they are included in that store or recall function, and appear 'unlit' if they are filtered out, and grey if they don't exist.
|Global filter: global store enabled*. Scene filter: store enabled in both global and scene filters|
|Scene filter only. Store enabled in scene but not in global|
|Store enabled for some items (use the Show Details button to expand selected row)|
|Scene filter only. Store enabled for some items in both global and scene filters|
|Global filter: global recall enabled*. Scene filter: recall enabled in both global and scene filters|
|Scene filter only. Recall enabled in scene but not in global|
|Recall enabled for some items (use the Show Details button to expand selected row)|
|Scene filter only. Recall enabled for some items in both global and scene filters|
*Data must be set to store/recall in both Global and per-scene filter pages, so this state does not necessarily mean the data will be stored/recall; the per-scene filter must also be enabled.
You can change complete rows and columns using the Edit function:
Enable the Edit function by touching the Edit button, then touch an Edit indicator at the end of the row or column. You can select the complete set of rows or columns by touching the Edit label itself.
Using the buttons below the Edit button you can now Set All selected indicators, Toggle their states, or touch Reset All to exclude them.
Touch Edit again to close the Edit function, and touch the active Filter button to return to Scene List view.
Automation Recall Protect
Automation Recall Protect is used to completely exclude any path from automation recall (also called Recall Safe).
With the Detail View open, open the config section by tapping on the path's Eyeconix image in the top left of the window. Press and hold Automation Recall Protect to engage.
The path ID at the top of the Channel View is highlighted purple to indicate paths with Automation Recall Protect engaged. The path will also be highlighted purple in the Overview page.
Automation Recall Protect is also available as a hardware button on the quick controls. Using the Quick Control scroll buttons, scroll to the bottom of the options or open the Detail View to the config section with Follow Detail off. Automation Recall Protect is presented on the uppermost button and is a press and hold function.Notes:
Automation Recall Protect operates above the Global Recall Filter. This means all Recall scope parameter settings are saved for when Automation Recall Protect is disengaged. Notes:
Engaging Automation Recall Protect only removes that path from the Recall Filter. Changes made to this path will still be stored if parameters are on in the Store Filter.
Simple and Accumulative Recall Modes
Scenes that have recall filters applied to them can be recalled in two different ways.
'Simple' recall mode treats each scene independently and disregards the recall filters and settings from any scenes before or after it in the list. Recalling a scene in this mode will recall only the settings set to recall in that scene.
'Accumulative' recall mode accumulates any changes that have been made between scenes even if recalling them out of order, as if each scene between the previous and next scene have been fired in sequence, so that if a parameter is set to be recalled in an intermediate scene, its value will be recalled even if the Active Scene's recall filter is off for that setting.
Accumulative Recall Example: The guitarist changes guitar in scene 5 for use in the rest of the show, so a different EQ setting is recalled in scene 5 only (EQ not recalled in any other scene). If jumping from scene 4 to scene 6, the new EQ setting is applied, even though scene 5 has not been fired and the EQ setting is not set to recall in scene 6.
To switch between Simple and Accumulative modes, press the Controls button on the left of the Automation Detail Dialogue and touch the Simple or Accumulative button on the right.
Scene List Operations
To delete, move or copy+paste Scenes:
Enable the Edit function by touching the Edit button, then touch the round Edit indicator at the end of a row. Select the entire list by touching the Edit label itself.
To delete Scenes, touch their Edit indicators and press & hold Del.
To move Scenes, touch their Edit indicators followed by Move; then touch the Scene which is in the position you wish to put the moved Scenes.
To copy Scenes, touch their Edit indicators followed by Copy; then touch the Scene which is in the position you wish to paste the new Scenes.