Each channel on LIVE has two insert points, each of which can be routed to external I/O or to the modules within the console's internal Effects Rack, as well as a variety of other locations.
Routing is performed via the channel's Insert Detail dialogue; once an internal Effects Rack module is routed to an insert point, that module can be controlled from the channel's Insert Detail dialogue or Channel Control Tile.
Insert routing can be switched in and out using the Insert Quick Controls.Note: All channel types, including 'Dry Channels', have two insert points. Note: For details of how to use the internal Effects Rack, see . Each module has a help screen, accessed from the Effects Rack section of the Help Index page.
By default both Insert points are pre-fader.Note: Inserts can be moved within the processing order by going to the Eyeconix Detail dialogue, muting the channel, unlocking the Detail View screen and dragging the channel elements in the display across the top of the dialogue; see for more details.
The Insert Routing display is accessed from the channel's Insert Detail dialogue, opened via the (Insert) A and B Assign buttons near the bottom of the on-screen channel:
Select Route Send to route the Insert send. A standard Routing display will appear (see for details). The Effects Rack will appear in the second column when the console (LIVE) is selected in the left column; once this is selected, any Rack and Slot numbers which have a module assigned will then appear in the third column and can be selected in the normal way.Note: If routing a stereo effect module to a stereo Insert point, simply select the effect slot name and touch Make to route both Left & Right of the stereo effect. Explicitly selecting L or R will route only the 'leg' you selected. (The same can be applied to LCR/4.0/5.1 effects and LCR/4.0/5.1 path Insert points respectively.) Note: You need to configure the module in a Slot in the Effects Rack before attempting to route it.
To route the return from the same effects rack module as the send, press & hold the Route Return button and select the Auto-route option.
Alternatively, select Route Return to route the return signal manually using the same process as for the send.
Once a module is routed to a channel Insert, the module will appear within that Insert's Detail dialogue, which you can access from within the dialogue by pressing the Insert A or Insert B button at the bottom of the page selectors. This dialogue is a duplicate of the Effects Rack's module dialogue:Note: This page will be empty if nothing has been routed to the Insert point. A 'Manual Routing' graphic will be shown if not all of the send and return routes have been made or if they are routed to external devices, for which there is no internal control available.
Activate the insert's routing by touching the Insert IN button below the routing buttons on the right. The rest of the controls are module-specific and are covered in the Effects Rack pages of these help screens.
The Quick Controls can also be assigned to the Detail dialogue parameters by activating Follow Detail mode. Touch the Follow Detail button (bottom right corner of the Main Screen) to toggle between Follow Channel (button inactive) and Follow Detail (button active). The labels across the bottom of the screen indicate the function which is then assigned to the Quick Controls beneath them. As a general rule only one function is assigned to each Channel's Quick Controls. Switch functions are assigned to the Upper Quick Key (which will be lit if available) and continuous parameters are assigned to the Encoder.Notes: The Inserts can also be routed to external effects or other buses/channels within the console. In these instances the Insert Detail page will display a Manual Routing graphic to indicate that it is routed but no Detail View control is available.
Once routed to an internal Effects Rack module, the module can also be controlled from the Channel Control Tile.
Press the Insert button below the Channel Control Tile Screen to assign insert control to the Channel Control Tile.
The A IN and B IN buttons in the Insert area below the screen can then be used to switch between Insert A and B.
The IN button in the Insert area below the screen switches the currently displayed insert in and out.
The 'Selected' channel is shown at the top of the screen; the Prev and Next arrow buttons either side of it can be used to scroll channels.
The encoders around the screen are assigned to the functions in the screen area nearest to them.
Switches are operated by pressing the encoder, and continuous parameters are changed by turning the encoder.
The LED next to each encoder is lit whenever the encoder is assigned to any on-screen parameters. If the encoder is only assigned to a switch, the LED colour also indicates the state of the switch.
All on-screen buttons can also be controlled by touching the screen.Note: If the insert is not routed to an internal Effects Rack module the Channel Control Tile Screen will show a 'Manual Routing' graphic and will be blank if nothing is routed to/from the Insert.
Once routed, inserts can be switched in and out using the Upper Quick Key:
When a module from the internal Effects Rack is routed, its icon will also appear in the Context display.