Delay: Channel Control Tile

The signal on each Full Processing channel in Live can be delayed by up to 2 seconds, with basic delay control available in each channel strip. Delay controls can be assigned to the Channel Control Tile by pressing the Time button above the Channel Control Tile Screen:

The 'Selected' channel is shown at the top of the screen; the Prev and Next arrow buttons either side of it can be used to scroll channels.

To switch the delay in or out, press the Delay IN button in the Time area above the screen.

To reset the delay, press & hold the IN button until it flashes.

Delay controls are assigned to the top half of the screen, with All Pass filter controls assigned to the bottom half.

The delay amount is shown in the top left of the screen, and can be changed using the encoder to its left.

The Time and Distance buttons below that define the units; press the adjacent encoder to cycle through all relevant units (samples/milliseconds/seconds, and centimetres/metres). You can also press these buttons directly in the screen.

The Samples and + buttons allow you to make incremental changes to the delay value.

The Delay graph indicates the current settings.

You can drag the Del (delay) node within the graph using a finger.

The display will scroll if you attempt to drag the node beyond the left or right border.

You can also change the delay by dragging the scroller beneath the graph; this will leave the node in its position in the display and scroll the graph behind it.

To zoom in and out, use two fingers and draw them together or apart.

Tip: You may find the following to be the most efficient way to operate the graph:

- Zoom in quite close on the graph and leave the Del node in the centre;

- Use the Scroller to set the rough delay value;

- Now move the Del node to perform fine adjustments to the value.
Note: The in-channel delay function is used for delaying the entire channel signal, not for creating delay effects. Delay effects can be routed to the channel inserts from the console's effects racks. See Effects Racks for more details.