Path Linking

Control parameters can be linked across multiple paths in real time, while maintaining relative offsets.

To set up Path Linking go to the Channel View and tap Path Link to the right of the screen.

Now select the paths to link by tapping their Eyeconix or central context window area on the screen or using their SELECT buttons on the Fader Tiles. These paths are now in the link.

All path types are compatible with Path Linking including Matrix channels and VCAs.

Note: Only paths of the same type can be linked; Channels cannot be linked with Stems, fully processed Auxes cannot be linked with Dry Auxes etc. Tip: Use Range Select to quickly select multiple paths. Hold down the SELECT button of the first path, then tap the SELECT button of the last path in the range. Now release both buttons. This can also be done across neighbouring Fader Tiles.

Once the paths have been added to the link, adjust a parameter on one path in the link and the other linked paths will update accordingly. These are relative changes.

Press & hold the Path Link button to open a popout with a series of multi-select options:

To activate these options, engage them at any time. For example, if there are two full input channels in the link, and All Paths is pressed, all of the full input channels will be added to the link.

Tapping Clear Selection will clear the current link. Engaging Suspend will temporarily deactivate the link, disengage to reactivate.

Press & hold Path Link again to toggle the popout but retain the link.

When all adjustments have been made to the linked paths, tap Path Link to clear the link (and close the popout if opened).

Note: Relative offsets between paths in a linked group are not retained when paths reach their maximum and minimum travel. To retain relative offsets between paths, the lowest positioned path should be used to fade down parameters, and likewise the highest positioned path should be used to fade up.

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