Matrix Paths

Live has four matrices. These allow you to reduce the number of crosspoints you can see to those you are likely to use, focusing in on relevant parts of the 'full matrix' rather than having to sift through a large page of redundant controls.

Matrix paths provide basic control of the matrix outputs before they reach the outside world.

The basic configuration of the four matrices is defined in the Console Configuration screen:

First press & hold Refresh to ensure that the screen reflects the current console settings.

Expand the Matrix section so that all four matrices are listed.

Activate Edit in the right edge of the screen and enter the number of Inputs and Outputs for each matrix by double-tapping the number fields. 8x12 fits comfortably on the screen and is a good place to start.

Press & hold Apply to apply the configuration.

The maximum number of matrix inputs and outputs are as follows:

See setup: console configuration for a more detailed description of these procedures.

Matrix Controls

Touch Matrix from the main menu to access the matrices on the display:

Press Matrix A, B, C or D in the right edge of the screen to display one of the four matrices.

Each row is a mono input to the matrix and each column is the mono matrix path output:

If the matrix is too large to display all of its crosspoints in the screen simultaneously, use the Navigation cursor keys in the right side of the screen to scroll the display up and down, or left and right.

Note: The Eyeconix graphics at the base of each output column are selected in the matrix Output channel, as described below.

Input Routing

To route a signal to a matrix input:

Select the row whose input you wish to route, either by touching it or by navigating to it using the Selection arrows to the right.

Activate the Routing button below the arrows; a standard routing dialogue will appear.

Note: Matrix routing is always done on a mono basis. Multichannel signals must be routed as separate mono signals.

Navigate to the required input, working through the columns from left to right, then press Make.

The selected input will appear in the text box above the controls for each output column in the selected row.

Note: For more details about using a routing display, see Tutorial: Routing. Note: Output routing is performed from the matrix output channel, as described below.

Output Activation and Level Control

If the Lock button (top right) is inactive, you can activate each crosspoint by touching its In button in the main screen display; you can then drag the adjacent Gain encoder up and right to increase the output level.

To enter a specific value, double-tap on the gain value to activate the on-screen keyboard.

If the Lock button is active, the crosspoints within the matrix cannot be altered using the screen:

Touch the crosspoint row you wish to alter so that it is highlighted;

Crosspoint controls for that row will now be assigned to the Quick Controls immediately below the screen: press the upper quick key to switch the crosspoint in, and turn the quick encoder to adjust the gain.

Note: This Quick Control operation requires Follow Detail mode to be active. Touch the Follow Detail button (bottom right corner of the main screen) to toggle between Follow Channel (button inactive) and Follow Detail (button active).

The up/down selection cursors in the right side of the screen are used to select which row of controls is assigned to the Quick Controls beneath the screen, and the left/right selection cursors select which crosspoint is assigned to the Focus Quick Controls to the right of the screen.

Matrix Output Routing

Matrix path faders allow for master level control before leaving the console. Matrix paths have all full path processing except dynamics, plus access to Eyeconix, naming, inserts, and output routing.

Matrix outputs are routed using the standard routing display accessed via Route Output in the Input/Routing detail dialogue:

Note: Matrix routing is always done on a mono basis.